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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Writes cached item.
 * 
 * 

Type

* *

 * void (*) (
 *     bgfx_callback_interface_t *_this,
 *     uint64_t _id,
 *     void const *_data,
 *     uint32_t _size
 * )
*/ @FunctionalInterface @NativeType("void (*) (bgfx_callback_interface_t *, uint64_t, void const *, uint32_t)") public interface BGFXCacheWriteCallbackI extends CallbackI.V { String SIGNATURE = "(plpi)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgLongLong(args), dcbArgPointer(args), dcbArgInt(args) ); } /** * Will be called to writes a cached item. * * @param _this the callback interface * @param _id cache id * @param _data data to write * @param _size size of data to write */ void invoke(@NativeType("bgfx_callback_interface_t *") long _this, @NativeType("uint64_t") long _id, @NativeType("void const *") long _data, @NativeType("uint32_t") int _size); }




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