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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */

/**
 * Contains bindings to the bgfx library.
 * 
 * 

The bgfx documentation can be found online here. The API reference is available * here.

* *

Starting with LWJGL 3.2.1, builds of the bgfx tools are available for download via the LWJGL site's file * browser. These tools are:

* *
    *
  • Geometry Compiler (geometryc)
  • *
  • Shader Compiler (shaderc)
  • *
  • Texture Compiler (texturec)
  • *
  • Texture Viewer (texturev)
  • *
* *

The binaries are built from source, at the corresponding commit that was used to build the bgfx library. For example, the latest Windows x64 version of * shaderc can be found under {@code nightly/windows/x64/bgfx-tools/}.

*/ @org.lwjgl.system.NonnullDefault package org.lwjgl.bgfx;




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