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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.glfw.GLFW.*;
/** Instances of this class may be passed to the {@link GLFW#glfwSetKeyCallback SetKeyCallback} method. */
public abstract class GLFWKeyCallback extends Callback implements GLFWKeyCallbackI {
/** Creates a {@code GLFWKeyCallback} instance from the specified function pointer. */
public static GLFWKeyCallback create(long functionPointer) {
if ( functionPointer == NULL )
return null;
GLFWKeyCallbackI instance = Callback.get(functionPointer);
return instance instanceof GLFWKeyCallback
? (GLFWKeyCallback)instance
: new Container(functionPointer, instance);
}
/** Creates a {@code GLFWKeyCallback} instance that delegates to the specified {@code GLFWKeyCallbackI} instance. */
public static GLFWKeyCallback create(GLFWKeyCallbackI instance) {
return instance instanceof GLFWKeyCallback
? (GLFWKeyCallback)instance
: new Container(instance.address(), instance);
}
protected GLFWKeyCallback() {
super(SIGNATURE);
}
private GLFWKeyCallback(long functionPointer) {
super(functionPointer);
}
/** See {@link GLFW#glfwSetKeyCallback SetKeyCallback}. */
public GLFWKeyCallback set(long window) {
glfwSetKeyCallback(window, this);
return this;
}
private static final class Container extends GLFWKeyCallback {
private final GLFWKeyCallbackI delegate;
Container(long functionPointer, GLFWKeyCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
delegate.invoke(window, key, scancode, action, mods);
}
}
}