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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.glfw.GLFW.*;
/** Instances of this class may be passed to the {@link GLFW#glfwSetMonitorCallback SetMonitorCallback} method. */
public abstract class GLFWMonitorCallback extends Callback implements GLFWMonitorCallbackI {
/** Creates a {@code GLFWMonitorCallback} instance from the specified function pointer. */
public static GLFWMonitorCallback create(long functionPointer) {
if ( functionPointer == NULL )
return null;
GLFWMonitorCallbackI instance = Callback.get(functionPointer);
return instance instanceof GLFWMonitorCallback
? (GLFWMonitorCallback)instance
: new Container(functionPointer, instance);
}
/** Creates a {@code GLFWMonitorCallback} instance that delegates to the specified {@code GLFWMonitorCallbackI} instance. */
public static GLFWMonitorCallback create(GLFWMonitorCallbackI instance) {
return instance instanceof GLFWMonitorCallback
? (GLFWMonitorCallback)instance
: new Container(instance.address(), instance);
}
protected GLFWMonitorCallback() {
super(SIGNATURE);
}
private GLFWMonitorCallback(long functionPointer) {
super(functionPointer);
}
/** See {@link GLFW#glfwSetMonitorCallback SetMonitorCallback}. */
public GLFWMonitorCallback set() {
glfwSetMonitorCallback(this);
return this;
}
private static final class Container extends GLFWMonitorCallback {
private final GLFWMonitorCallbackI delegate;
Container(long functionPointer, GLFWMonitorCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long monitor, int event) {
delegate.invoke(monitor, event);
}
}
}