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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/** Instances of this interface may be passed to the {@link GLFW#glfwSetMouseButtonCallback SetMouseButtonCallback} method. */
@FunctionalInterface
public interface GLFWMouseButtonCallbackI extends CallbackI.V {
String SIGNATURE = "(piii)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgInt(args),
dcbArgInt(args),
dcbArgInt(args)
);
}
/**
* Will be called when a mouse button is pressed or released.
*
* @param window the window that received the event
* @param button the mouse button that was pressed or released
* @param action the button action. One of:
{@link GLFW#GLFW_PRESS PRESS} {@link GLFW#GLFW_RELEASE RELEASE} {@link GLFW#GLFW_REPEAT REPEAT}
* @param mods bitfield describing which modifiers keys were held down
*/
void invoke(long window, int button, int action, int mods);
}