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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/** Instances of this interface may be passed to the {@link GLFW#glfwSetCharModsCallback SetCharModsCallback} method. */
@FunctionalInterface
public interface GLFWCharModsCallbackI extends CallbackI.V {

	String SIGNATURE = "(pii)v";

	@Override
	default String getSignature() { return SIGNATURE; }

	@Override
	default void callback(long args) {
		invoke(
			dcbArgPointer(args),
			dcbArgInt(args),
			dcbArgInt(args)
		);
	}

	/**
	 * Will be called when a Unicode character is input regardless of what modifier keys are used.
	 *
	 * @param window    the window that received the event
	 * @param codepoint the Unicode code point of the character
	 * @param mods      bitfield describing which modifier keys were held down
	 */
	void invoke(long window, int codepoint, int mods);

}




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