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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/** Instances of this interface may be passed to the {@link GLFW#glfwSetKeyCallback SetKeyCallback} method. */
@FunctionalInterface
public interface GLFWKeyCallbackI extends CallbackI.V {

	String SIGNATURE = "(piiii)v";

	@Override
	default String getSignature() { return SIGNATURE; }

	@Override
	default void callback(long args) {
		invoke(
			dcbArgPointer(args),
			dcbArgInt(args),
			dcbArgInt(args),
			dcbArgInt(args),
			dcbArgInt(args)
		);
	}

	/**
	 * Will be called when a key is pressed, repeated or released.
	 *
	 * @param window   the window that received the event
	 * @param key      the keyboard key that was pressed or released
	 * @param scancode the system-specific scancode of the key
	 * @param action   the key action. One of:
{@link GLFW#GLFW_PRESS PRESS}{@link GLFW#GLFW_RELEASE RELEASE}{@link GLFW#GLFW_REPEAT REPEAT}
* @param mods bitfield describing which modifiers keys were held down */ void invoke(long window, int key, int scancode, int action, int mods); }




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