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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/** Native bindings to the GLFW library's Cocoa native access functions. */
public class GLFWNativeCocoa {

	protected GLFWNativeCocoa() {
		throw new UnsupportedOperationException();
	}

	/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
	public static final class Functions {

		private Functions() {}

		/** Function address. */
		public static final long
			GetCocoaMonitor = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaMonitor"),
			GetCocoaWindow  = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaWindow");

	}

	// --- [ glfwGetCocoaMonitor ] ---

	/**
	 * Returns the CGDirectDisplayID of the specified monitor.
	 * 
	 * 

Note: This function may be called from any thread. Access is not synchronized.

* * @param monitor the GLFW monitor * * @return The CGDirectDisplayID of the specified monitor, or {@code kCGNullDirectDisplay} if an error occurred. * * @since version 3.1 */ public static int glfwGetCocoaMonitor(long monitor) { long __functionAddress = Functions.GetCocoaMonitor; if ( CHECKS ) check(monitor); return invokePI(__functionAddress, monitor); } // --- [ glfwGetCocoaWindow ] --- /** * Returns the NSWindow of the specified GLFW window. * *

Note: This function may be called from any thread. Access is not synchronized.

* * @param window the GLFW window * * @return The NSWindow of the specified window, or nil if an error occurred. * * @since version 3.0 */ public static long glfwGetCocoaWindow(long window) { long __functionAddress = Functions.GetCocoaWindow; if ( CHECKS ) check(window); return invokePP(__functionAddress, window); } }




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