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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/** Instances of this interface may be passed to the {@link GLFW#glfwSetCursorPosCallback SetCursorPosCallback} method. */
@FunctionalInterface
public interface GLFWCursorPosCallbackI extends CallbackI.V {

    String SIGNATURE = "(pdd)v";

    @Override
    default String getSignature() { return SIGNATURE; }

    @Override
    default void callback(long args) {
        invoke(
            dcbArgPointer(args),
            dcbArgDouble(args),
            dcbArgDouble(args)
        );
    }

    /**
     * Will be called when the cursor is moved.
     * 
     * 

The callback function receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window client area. On * platforms that provide it, the full sub-pixel cursor position is passed on.

* * @param window the window that received the event * @param xpos the new cursor x-coordinate, relative to the left edge of the client area * @param ypos the new cursor y-coordinate, relative to the top edge of the client area */ void invoke(long window, double xpos, double ypos); }




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