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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/** Instances of this interface may be passed to the {@link GLFW#glfwSetCursorPosCallback SetCursorPosCallback} method. */
@FunctionalInterface
public interface GLFWCursorPosCallbackI extends CallbackI.V {
String SIGNATURE = "(pdd)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgDouble(args),
dcbArgDouble(args)
);
}
/**
* Will be called when the cursor is moved.
*
* The callback function receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window client area. On
* platforms that provide it, the full sub-pixel cursor position is passed on.
*
* @param window the window that received the event
* @param xpos the new cursor x-coordinate, relative to the left edge of the client area
* @param ypos the new cursor y-coordinate, relative to the top edge of the client area
*/
void invoke(long window, double xpos, double ypos);
}