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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/** Native bindings to the GLFW library's WGL native access functions. */
public class GLFWNativeWGL {

    protected GLFWNativeWGL() {
        throw new UnsupportedOperationException();
    }

    /** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
    public static final class Functions {

        private Functions() {}

        /** Function address. */
        public static final long
            GetWGLContext = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetWGLContext");

    }

    // --- [ glfwGetWGLContext ] ---

    /**
     * Returns theHGLRC
     * 
     * 

of the specified window.

* *

Note: This function may be called from any thread. Access is not synchronized.

* * @param window the GLFW window * * @return TheHGLRC * *

of the specified window, or {@code NULL} if an error occurred.

* * @since version 3.0 */ public static long glfwGetWGLContext(long window) { long __functionAddress = Functions.GetWGLContext; if (CHECKS) { check(window); } return invokePP(__functionAddress, window); } }




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