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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.glfw.GLFW.*;
/** Instances of this class may be passed to the {@link GLFW#glfwSetWindowSizeCallback SetWindowSizeCallback} method. */
public abstract class GLFWWindowSizeCallback extends Callback implements GLFWWindowSizeCallbackI {
/** Creates a {@code GLFWWindowSizeCallback} instance from the specified function pointer. */
public static GLFWWindowSizeCallback create(long functionPointer) {
if (functionPointer == NULL) {
return null;
}
GLFWWindowSizeCallbackI instance = Callback.get(functionPointer);
return instance instanceof GLFWWindowSizeCallback
? (GLFWWindowSizeCallback)instance
: new Container(functionPointer, instance);
}
/** Creates a {@code GLFWWindowSizeCallback} instance that delegates to the specified {@code GLFWWindowSizeCallbackI} instance. */
public static GLFWWindowSizeCallback create(GLFWWindowSizeCallbackI instance) {
return instance instanceof GLFWWindowSizeCallback
? (GLFWWindowSizeCallback)instance
: new Container(instance.address(), instance);
}
protected GLFWWindowSizeCallback() {
super(SIGNATURE);
}
private GLFWWindowSizeCallback(long functionPointer) {
super(functionPointer);
}
/** See {@link GLFW#glfwSetWindowSizeCallback SetWindowSizeCallback}. */
public GLFWWindowSizeCallback set(long window) {
glfwSetWindowSizeCallback(window, this);
return this;
}
private static final class Container extends GLFWWindowSizeCallback {
private final GLFWWindowSizeCallbackI delegate;
Container(long functionPointer, GLFWWindowSizeCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long window, int width, int height) {
delegate.invoke(window, width, height);
}
}
}