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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/** Utility class for GLFW callbacks. */
public final class Callbacks {
private Callbacks() {}
/**
* Resets all callbacks for the specified GLFW window to {@code NULL} and {@link Callback#free frees} all previously set callbacks.
*
* @param window the GLFW window
*/
public static void glfwFreeCallbacks(@NativeType("GLFWwindow *") long window) {
if (Checks.CHECKS) {
check(window);
}
for (long callback : new long[] {
GLFW.Functions.SetWindowPosCallback,
GLFW.Functions.SetWindowSizeCallback,
GLFW.Functions.SetWindowCloseCallback,
GLFW.Functions.SetWindowRefreshCallback,
GLFW.Functions.SetWindowFocusCallback,
GLFW.Functions.SetWindowIconifyCallback,
GLFW.Functions.SetWindowMaximizeCallback,
GLFW.Functions.SetFramebufferSizeCallback,
GLFW.Functions.SetKeyCallback,
GLFW.Functions.SetCharCallback,
GLFW.Functions.SetCharModsCallback,
GLFW.Functions.SetMouseButtonCallback,
GLFW.Functions.SetCursorPosCallback,
GLFW.Functions.SetCursorEnterCallback,
GLFW.Functions.SetScrollCallback,
GLFW.Functions.SetDropCallback
}) {
long prevCB = invokePPP(callback, window, NULL);
if (prevCB != NULL) {
Callback.free(prevCB);
}
}
}
}