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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/** Instances of this interface may be passed to the {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback} method. */
@FunctionalInterface
@NativeType("GLFWwindowfocusfun")
public interface GLFWWindowFocusCallbackI extends CallbackI.V {
String SIGNATURE = "(pi)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgInt(args) != 0
);
}
/**
* Will be called when the specified window gains or loses focus.
*
* @param window the window that was focused or defocused
* @param focused {@link GLFW#GLFW_TRUE TRUE} if the window was focused, or {@link GLFW#GLFW_FALSE FALSE} if it was defocused
*/
void invoke(@NativeType("GLFWwindow *") long window, @NativeType("int") boolean focused);
}