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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;
import org.lwjgl.system.macosx.*;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.macosx.LibC.*;
import static org.lwjgl.system.macosx.ObjCRuntime.*;

/**
 * Contains checks for the event loop issues on OS X.
 *
 * 

On-screen GLFW windows can only be used in the main thread and only if that thread is the first thread in the process. This requires running the JVM with * {@code -XstartOnFirstThread}, which means that other window toolkits (AWT/Swing, JavaFX, etc.) cannot be used at the same time.

* *

Another window toolkit can be used if GLFW windows are never shown (created with {@link GLFW#GLFW_VISIBLE GLFW_VISIBLE} equal to * {@link GLFW#GLFW_FALSE GLFW_FALSE}) and only used as contexts for offscreen rendering. This is possible if the window toolkit has initialized and created * the shared application (NSApp) before a GLFW window is created.

*/ final class EventLoop { static final class OffScreen { static { if (Platform.get() == Platform.MACOSX && !isMainThread()) { // The only way to avoid a crash is if the shared application (NSApp) has been created by something else SharedLibrary AppKit = MacOSXLibrary.getWithIdentifier("com.apple.AppKit"); try { long NSApp = AppKit.getFunctionAddress("NSApp"); // The NSApp global variable is an exported symbol if (memGetAddress(NSApp) == NULL) { throw new IllegalStateException( isJavaStartedOnFirstThread() ? "GLFW windows may only be created on the main thread." : "GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run " + "the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is " + "initialized before GLFW." ); } apiLog("GLFW can only be used for offscreen rendering."); } finally { AppKit.free(); } } } private OffScreen() { } static void check() { // intentionally empty to trigger the static initializer } } static final class OnScreen { static { if (Platform.get() == Platform.MACOSX && !isMainThread()) { throw new IllegalStateException( "Please run the JVM with -XstartOnFirstThread and make sure a window toolkit other than GLFW (e.g. AWT or JavaFX) is not initialized." ); } } private OnScreen() { } static void check() { // intentionally empty to trigger the static initializer } } private EventLoop() { } private static boolean isMainThread() { if (!Configuration.GLFW_CHECK_THREAD0.get(true)) { return true; } long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend"); long NSThread = objc_getClass("NSThread"); long currentThread = invokePPP(objc_msgSend, NSThread, sel_getUid("currentThread")); return invokePPZ(objc_msgSend, currentThread, sel_getUid("isMainThread")); } private static boolean isJavaStartedOnFirstThread() { return "1".equals(System.getenv().get("JAVA_STARTED_ON_FIRST_THREAD_" + getpid())); } }




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