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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

import static org.lwjgl.glfw.GLFW.*;

/**
 * Instances of this class may be passed to the {@link GLFW#glfwSetCharModsCallback SetCharModsCallback} method.
 * 
 * 

Deprecared: scheduled for removal in version 4.0.

*/ public abstract class GLFWCharModsCallback extends Callback implements GLFWCharModsCallbackI { /** Creates a {@code GLFWCharModsCallback} instance from the specified function pointer. */ public static GLFWCharModsCallback create(long functionPointer) { if (functionPointer == NULL) { return null; } GLFWCharModsCallbackI instance = Callback.get(functionPointer); return instance instanceof GLFWCharModsCallback ? (GLFWCharModsCallback)instance : new Container(functionPointer, instance); } /** Creates a {@code GLFWCharModsCallback} instance that delegates to the specified {@code GLFWCharModsCallbackI} instance. */ public static GLFWCharModsCallback create(GLFWCharModsCallbackI instance) { return instance instanceof GLFWCharModsCallback ? (GLFWCharModsCallback)instance : new Container(instance.address(), instance); } protected GLFWCharModsCallback() { super(SIGNATURE); } private GLFWCharModsCallback(long functionPointer) { super(functionPointer); } /** See {@link GLFW#glfwSetCharModsCallback SetCharModsCallback}. */ public GLFWCharModsCallback set(long window) { glfwSetCharModsCallback(window, this); return this; } private static final class Container extends GLFWCharModsCallback { private final GLFWCharModsCallbackI delegate; Container(long functionPointer, GLFWCharModsCallbackI delegate) { super(functionPointer); this.delegate = delegate; } @Override public void invoke(long window, int codepoint, int mods) { delegate.invoke(window, codepoint, mods); } } }




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