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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetCharModsCallback SetCharModsCallback} method.
 * 
 * 

Deprecared: scheduled for removal in version 4.0.

*/ @FunctionalInterface @NativeType("GLFWcharmodsfun") public interface GLFWCharModsCallbackI extends CallbackI.V { String SIGNATURE = "(pii)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgInt(args), dcbArgInt(args) ); } /** * Will be called when a Unicode character is input regardless of what modifier keys are used. * * @param window the window that received the event * @param codepoint the Unicode code point of the character * @param mods bitfield describing which modifier keys were held down */ void invoke(@NativeType("GLFWwindow *") long window, @NativeType("unsigned int") int codepoint, int mods); }




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