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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/** Instances of this interface may be passed to the {@link GLFW#glfwSetDropCallback SetDropCallback} method. */
@FunctionalInterface
@NativeType("GLFWdropfun")
public interface GLFWDropCallbackI extends CallbackI.V {

    String SIGNATURE = "(pip)v";

    @Override
    default String getSignature() { return SIGNATURE; }

    @Override
    default void callback(long args) {
        invoke(
            dcbArgPointer(args),
            dcbArgInt(args),
            dcbArgPointer(args)
        );
    }

    /**
     * Will be called when one or more dragged files are dropped on the window.
     *
     * @param window the window that received the event
     * @param count  the number of dropped files
     * @param names  pointer to the array of UTF-8 encoded path names of the dropped files
     */
    void invoke(@NativeType("GLFWwindow *") long window, int count, @NativeType("const char **") long names);

}




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