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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/** Native bindings to the GLFW library's Cocoa native access functions. */
public class GLFWNativeCocoa {
protected GLFWNativeCocoa() {
throw new UnsupportedOperationException();
}
/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
public static final class Functions {
private Functions() {}
/** Function address. */
public static final long
GetCocoaMonitor = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaMonitor"),
GetCocoaWindow = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaWindow");
}
// --- [ glfwGetCocoaMonitor ] ---
/**
* Returns the {@code CGDirectDisplayID} of the specified monitor.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param monitor the GLFW monitor
*
* @return The {@code CGDirectDisplayID} of the specified monitor, or {@code kCGNullDirectDisplay} if an error occurred.
*
* @since version 3.1
*/
@NativeType("CGDirectDisplayID")
public static int glfwGetCocoaMonitor(@NativeType("GLFWmonitor *") long monitor) {
long __functionAddress = Functions.GetCocoaMonitor;
if (CHECKS) {
check(monitor);
}
return invokePI(__functionAddress, monitor);
}
// --- [ glfwGetCocoaWindow ] ---
/**
* Returns the {@code NSWindow} of the specified GLFW window.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param window the GLFW window
*
* @return The {@code NSWindow} of the specified window, or nil if an error occurred.
*
* @since version 3.0
*/
@NativeType("id")
public static long glfwGetCocoaWindow(@NativeType("GLFWwindow *") long window) {
long __functionAddress = Functions.GetCocoaWindow;
if (CHECKS) {
check(window);
}
return invokePP(__functionAddress, window);
}
}