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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import javax.annotation.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

import static org.lwjgl.glfw.GLFW.*;

/**
 * Instances of this class may be passed to the {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback} method.
 * 
 * 

Type

* *
 * void (*) (
 *     GLFWwindow *window,
 *     int focused
 * )
* * @since version 3.0 */ public abstract class GLFWWindowFocusCallback extends Callback implements GLFWWindowFocusCallbackI { /** * Creates a {@code GLFWWindowFocusCallback} instance from the specified function pointer. * * @return the new {@code GLFWWindowFocusCallback} */ public static GLFWWindowFocusCallback create(long functionPointer) { GLFWWindowFocusCallbackI instance = Callback.get(functionPointer); return instance instanceof GLFWWindowFocusCallback ? (GLFWWindowFocusCallback)instance : new Container(functionPointer, instance); } /** Like {@link #create(long) create}, but returns {@code null} if {@code functionPointer} is {@code NULL}. */ @Nullable public static GLFWWindowFocusCallback createSafe(long functionPointer) { return functionPointer == NULL ? null : create(functionPointer); } /** Creates a {@code GLFWWindowFocusCallback} instance that delegates to the specified {@code GLFWWindowFocusCallbackI} instance. */ public static GLFWWindowFocusCallback create(GLFWWindowFocusCallbackI instance) { return instance instanceof GLFWWindowFocusCallback ? (GLFWWindowFocusCallback)instance : new Container(instance.address(), instance); } protected GLFWWindowFocusCallback() { super(SIGNATURE); } private GLFWWindowFocusCallback(long functionPointer) { super(functionPointer); } /** See {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback}. */ public GLFWWindowFocusCallback set(long window) { glfwSetWindowFocusCallback(window, this); return this; } private static final class Container extends GLFWWindowFocusCallback { private final GLFWWindowFocusCallbackI delegate; Container(long functionPointer, GLFWWindowFocusCallbackI delegate) { super(functionPointer); this.delegate = delegate; } @Override public void invoke(long window, boolean focused) { delegate.invoke(window, focused); } } }




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