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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback} method.
 * 
 * 

Type

* *
 * void (*) (
 *     GLFWwindow *window,
 *     int focused
 * )
* * @since version 3.0 */ @FunctionalInterface @NativeType("GLFWwindowfocusfun") public interface GLFWWindowFocusCallbackI extends CallbackI.V { String SIGNATURE = "(pi)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgInt(args) != 0 ); } /** * Will be called when the specified window gains or loses focus. * * @param window the window that was focused or defocused * @param focused {@link GLFW#GLFW_TRUE TRUE} if the window was focused, or {@link GLFW#GLFW_FALSE FALSE} if it was defocused */ void invoke(@NativeType("GLFWwindow *") long window, @NativeType("int") boolean focused); }




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