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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetCursorPosCallback SetCursorPosCallback} method.
 * 
 * 

Type

* *

 * void (*) (
 *     GLFWwindow *window,
 *     double xpos,
 *     double ypos
 * )
* * @since version 3.0 */ @FunctionalInterface @NativeType("GLFWcursorposfun") public interface GLFWCursorPosCallbackI extends CallbackI.V { String SIGNATURE = "(pdd)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgDouble(args), dcbArgDouble(args) ); } /** * Will be called when the cursor is moved. * *

The callback function receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window client area. On * platforms that provide it, the full sub-pixel cursor position is passed on.

* * @param window the window that received the event * @param xpos the new cursor x-coordinate, relative to the left edge of the client area * @param ypos the new cursor y-coordinate, relative to the top edge of the client area */ void invoke(@NativeType("GLFWwindow *") long window, double xpos, double ypos); }




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