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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/**
* Instances of this interface may be passed to the {@link GLFW#glfwSetScrollCallback SetScrollCallback} method.
*
* Type
*
*
* void (*) (
* GLFWwindow *window,
* double xoffset,
* double yoffset
* )
*
* @since version 3.0
*/
@FunctionalInterface
@NativeType("GLFWscrollfun")
public interface GLFWScrollCallbackI extends CallbackI.V {
String SIGNATURE = "(pdd)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgDouble(args),
dcbArgDouble(args)
);
}
/**
* Will be called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.
*
* @param window the window that received the event
* @param xoffset the scroll offset along the x-axis
* @param yoffset the scroll offset along the y-axis
*/
void invoke(@NativeType("GLFWwindow *") long window, double xoffset, double yoffset);
}