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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/**
* Instances of this interface may be passed to the {@link GLFW#glfwSetWindowSizeCallback SetWindowSizeCallback} method.
*
* Type
*
*
* void (*) (
* GLFWwindow *window,
* int width,
* int height
* )
*/
@FunctionalInterface
@NativeType("GLFWwindowsizefun")
public interface GLFWWindowSizeCallbackI extends CallbackI.V {
String SIGNATURE = "(pii)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgInt(args),
dcbArgInt(args)
);
}
/**
* Will be called when the specified window is resized.
*
* @param window the window that was resized
* @param width the new width, in screen coordinates, of the window
* @param height the new height, in screen coordinates, of the window
*/
void invoke(@NativeType("GLFWwindow *") long window, int width, int height);
}