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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/** Native bindings to the GLFW library's GLX native access functions. */
public class GLFWNativeGLX {
protected GLFWNativeGLX() {
throw new UnsupportedOperationException();
}
/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
public static final class Functions {
private Functions() {}
/** Function address. */
public static final long
GetGLXContext = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetGLXContext"),
GetGLXWindow = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetGLXWindow");
}
// --- [ glfwGetGLXContext ] ---
/**
* Returns the {@code GLXContext} of the specified window.
*
* This function may be called from any thread. Access is not synchronized.
*
* @param window a GLFW window
*
* @return the {@code GLXContext} of the specified window, or {@code NULL} if an error occurred.
*
* @since version 3.0
*/
@NativeType("GLXContext")
public static long glfwGetGLXContext(@NativeType("GLFWwindow *") long window) {
long __functionAddress = Functions.GetGLXContext;
if (CHECKS) {
check(window);
}
return invokePP(__functionAddress, window);
}
// --- [ glfwGetGLXWindow ] ---
/**
* Returns the {@code GLXWindow} of the specified window.
*
* This function may be called from any thread. Access is not synchronized.
*
* @param window a GLFW window
*
* @return the {@code GLXWindow} of the specified window, or {@code None} if an error occurred.
*
* @since version 3.2
*/
@NativeType("GLXWindow")
public static long glfwGetGLXWindow(@NativeType("GLFWwindow *") long window) {
long __functionAddress = Functions.GetGLXWindow;
if (CHECKS) {
check(window);
}
return invokePP(__functionAddress, window);
}
}