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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import javax.annotation.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/** Native bindings to the GLFW library's Win32 native access functions. */
public class GLFWNativeWin32 {
protected GLFWNativeWin32() {
throw new UnsupportedOperationException();
}
/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
public static final class Functions {
private Functions() {}
/** Function address. */
public static final long
GetWin32Adapter = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetWin32Adapter"),
GetWin32Monitor = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetWin32Monitor"),
GetWin32Window = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetWin32Window"),
AttachWin32Window = apiGetFunctionAddress(GLFW.getLibrary(), "glfwAttachWin32Window");
}
// --- [ glfwGetWin32Adapter ] ---
/** Unsafe version of: {@link #glfwGetWin32Adapter GetWin32Adapter} */
public static long nglfwGetWin32Adapter(long monitor) {
long __functionAddress = Functions.GetWin32Adapter;
if (CHECKS) {
check(monitor);
}
return invokePP(__functionAddress, monitor);
}
/**
* Returns the adapter device name of the specified monitor.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param monitor the GLFW monitor
*
* @return the UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) of the specified monitor, or {@code NULL} if an error occurred
*
* @since version 3.1
*/
@Nullable
@NativeType("char const *")
public static String glfwGetWin32Adapter(@NativeType("GLFWmonitor *") long monitor) {
long __result = nglfwGetWin32Adapter(monitor);
return memUTF8Safe(__result);
}
// --- [ glfwGetWin32Monitor ] ---
/** Unsafe version of: {@link #glfwGetWin32Monitor GetWin32Monitor} */
public static long nglfwGetWin32Monitor(long monitor) {
long __functionAddress = Functions.GetWin32Monitor;
if (CHECKS) {
check(monitor);
}
return invokePP(__functionAddress, monitor);
}
/**
* Returns the display device name of the specified monitor.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param monitor the GLFW monitor
*
* @return the UTF-8 encoded display device name (for example `\\.\DISPLAY1\Monitor0`) of the specified monitor, or {@code NULL} if an error occurred
*
* @since version 3.1
*/
@Nullable
@NativeType("char const *")
public static String glfwGetWin32Monitor(@NativeType("GLFWmonitor *") long monitor) {
long __result = nglfwGetWin32Monitor(monitor);
return memUTF8Safe(__result);
}
// --- [ glfwGetWin32Window ] ---
/**
* Returns the {@code HWND} of the specified window.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param window the GLFW window
*
* @return the {@code HWND} of the specified window, or {@code NULL} if an error occurred
*
* @since version 3.0
*/
@NativeType("HWND")
public static long glfwGetWin32Window(@NativeType("GLFWwindow *") long window) {
long __functionAddress = Functions.GetWin32Window;
if (CHECKS) {
check(window);
}
return invokePP(__functionAddress, window);
}
// --- [ glfwAttachWin32Window ] ---
/**
* Wraps an existing {@code HWND} in a new GLFW window object.
*
* This function creates a GLFW window object and its associated OpenGL or OpenGL ES context for an existing {@code HWND}. The {@code HWND} is not
* destroyed by GLFW.
*
* This function may be called from any thread.
*
* LWJGL: This functionality is experimental and not officially supported by GLFW yet.
*
* @param handle the {@code HWND} to attach to the window object
* @param share the window whose context to share resources with, or {@code NULL} to not share resources
*
* @return the handle of the created window, or {@code NULL} if an error occurred
*
* @since version 3.3
*/
@NativeType("GLFWwindow *")
public static long glfwAttachWin32Window(@NativeType("HWND") long handle, @NativeType("GLFWwindow *") long share) {
long __functionAddress = Functions.AttachWin32Window;
if (CHECKS) {
check(handle);
}
return invokePPP(__functionAddress, handle, share);
}
}