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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import javax.annotation.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.glfw.GLFW.*;
/**
* Instances of this class may be passed to the {@link GLFW#glfwSetCharModsCallback SetCharModsCallback} method.
*
* Deprecared: scheduled for removal in version 4.0.
*
* Type
*
*
* void (*) (
* GLFWwindow *window,
* unsigned int codepoint,
* int mods
* )
*
* @since version 3.1
*/
public abstract class GLFWCharModsCallback extends Callback implements GLFWCharModsCallbackI {
/**
* Creates a {@code GLFWCharModsCallback} instance from the specified function pointer.
*
* @return the new {@code GLFWCharModsCallback}
*/
public static GLFWCharModsCallback create(long functionPointer) {
GLFWCharModsCallbackI instance = Callback.get(functionPointer);
return instance instanceof GLFWCharModsCallback
? (GLFWCharModsCallback)instance
: new Container(functionPointer, instance);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code functionPointer} is {@code NULL}. */
@Nullable
public static GLFWCharModsCallback createSafe(long functionPointer) {
return functionPointer == NULL ? null : create(functionPointer);
}
/** Creates a {@code GLFWCharModsCallback} instance that delegates to the specified {@code GLFWCharModsCallbackI} instance. */
public static GLFWCharModsCallback create(GLFWCharModsCallbackI instance) {
return instance instanceof GLFWCharModsCallback
? (GLFWCharModsCallback)instance
: new Container(instance.address(), instance);
}
protected GLFWCharModsCallback() {
super(SIGNATURE);
}
GLFWCharModsCallback(long functionPointer) {
super(functionPointer);
}
/** See {@link GLFW#glfwSetCharModsCallback SetCharModsCallback}. */
public GLFWCharModsCallback set(long window) {
glfwSetCharModsCallback(window, this);
return this;
}
private static final class Container extends GLFWCharModsCallback {
private final GLFWCharModsCallbackI delegate;
Container(long functionPointer, GLFWCharModsCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long window, int codepoint, int mods) {
delegate.invoke(window, codepoint, mods);
}
}
}