All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.glfw.GLFWKeyCallbackI Maven / Gradle / Ivy

Go to download

A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

There is a newer version: 3.3.4
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetKeyCallback SetKeyCallback} method.
 * 
 * 

Type

* *

 * void (*) (
 *     GLFWwindow *window,
 *     int key,
 *     int scancode,
 *     int action,
 *     int mods
 * )
*/ @FunctionalInterface @NativeType("GLFWkeyfun") public interface GLFWKeyCallbackI extends CallbackI.V { String SIGNATURE = "(piiii)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgInt(args), dcbArgInt(args), dcbArgInt(args), dcbArgInt(args) ); } /** * Will be called when a key is pressed, repeated or released. * * @param window the window that received the event * @param key the keyboard key that was pressed or released * @param scancode the system-specific scancode of the key * @param action the key action. One of:
{@link GLFW#GLFW_PRESS PRESS}{@link GLFW#GLFW_RELEASE RELEASE}{@link GLFW#GLFW_REPEAT REPEAT}
* @param mods bitfield describing which modifiers keys were held down */ void invoke(@NativeType("GLFWwindow *") long window, int key, int scancode, int action, int mods); }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy