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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/**
* Instances of this interface may be passed to the {@link GLFW#glfwSetMonitorCallback SetMonitorCallback} method.
*
* Type
*
*
* void (*) (
* GLFWmonitor *monitor,
* int event
* )
*
* @since version 3.0
*/
@FunctionalInterface
@NativeType("GLFWmonitorfun")
public interface GLFWMonitorCallbackI extends CallbackI.V {
String SIGNATURE = "(pi)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args),
dcbArgInt(args)
);
}
/**
* Will be called when a monitor is connected to or disconnected from the system.
*
* @param monitor the monitor that was connected or disconnected
* @param event one of {@link GLFW#GLFW_CONNECTED CONNECTED} or {@link GLFW#GLFW_DISCONNECTED DISCONNECTED}. Remaining values reserved for future use.
*/
void invoke(@NativeType("GLFWmonitor *") long monitor, int event);
}