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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import javax.annotation.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.glfw.GLFW.*;
/**
* Instances of this class may be passed to the {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback} method.
*
* Type
*
*
* void (*) (
* GLFWwindow *window,
* int focused
* )
*
* @since version 3.0
*/
public abstract class GLFWWindowFocusCallback extends Callback implements GLFWWindowFocusCallbackI {
/**
* Creates a {@code GLFWWindowFocusCallback} instance from the specified function pointer.
*
* @return the new {@code GLFWWindowFocusCallback}
*/
public static GLFWWindowFocusCallback create(long functionPointer) {
GLFWWindowFocusCallbackI instance = Callback.get(functionPointer);
return instance instanceof GLFWWindowFocusCallback
? (GLFWWindowFocusCallback)instance
: new Container(functionPointer, instance);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code functionPointer} is {@code NULL}. */
@Nullable
public static GLFWWindowFocusCallback createSafe(long functionPointer) {
return functionPointer == NULL ? null : create(functionPointer);
}
/** Creates a {@code GLFWWindowFocusCallback} instance that delegates to the specified {@code GLFWWindowFocusCallbackI} instance. */
public static GLFWWindowFocusCallback create(GLFWWindowFocusCallbackI instance) {
return instance instanceof GLFWWindowFocusCallback
? (GLFWWindowFocusCallback)instance
: new Container(instance.address(), instance);
}
protected GLFWWindowFocusCallback() {
super(SIGNATURE);
}
GLFWWindowFocusCallback(long functionPointer) {
super(functionPointer);
}
/** See {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback}. */
public GLFWWindowFocusCallback set(long window) {
glfwSetWindowFocusCallback(window, this);
return this;
}
private static final class Container extends GLFWWindowFocusCallback {
private final GLFWWindowFocusCallbackI delegate;
Container(long functionPointer, GLFWWindowFocusCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long window, boolean focused) {
delegate.invoke(window, focused);
}
}
}