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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/** Utility class for GLFW callbacks. */
public final class Callbacks {

    private Callbacks() {}

    /**
     * Resets all callbacks for the specified GLFW window to {@code NULL} and {@link Callback#free frees} all previously set callbacks.
     *
     * 

This method resets only callbacks registered with a GLFW window. Non-window callbacks (registered with * {@link GLFW#glfwSetErrorCallback SetErrorCallback}, {@link GLFW#glfwSetMonitorCallback SetMonitorCallback}, etc.) must be reset and freed * separately.

* *

This method is not official GLFW API. It exists in LWJGL to simplify window callback cleanup.

* * @param window the GLFW window */ public static void glfwFreeCallbacks(@NativeType("GLFWwindow *") long window) { if (Checks.CHECKS) { check(window); } for (long callback : new long[] { GLFW.Functions.SetWindowPosCallback, GLFW.Functions.SetWindowSizeCallback, GLFW.Functions.SetWindowCloseCallback, GLFW.Functions.SetWindowRefreshCallback, GLFW.Functions.SetWindowFocusCallback, GLFW.Functions.SetWindowIconifyCallback, GLFW.Functions.SetWindowMaximizeCallback, GLFW.Functions.SetFramebufferSizeCallback, GLFW.Functions.SetWindowContentScaleCallback, GLFW.Functions.SetKeyCallback, GLFW.Functions.SetCharCallback, GLFW.Functions.SetCharModsCallback, GLFW.Functions.SetMouseButtonCallback, GLFW.Functions.SetCursorPosCallback, GLFW.Functions.SetCursorEnterCallback, GLFW.Functions.SetScrollCallback, GLFW.Functions.SetDropCallback }) { long prevCB = invokePPP(window, NULL, callback); if (prevCB != NULL) { Callback.free(prevCB); } } } }




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