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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetErrorCallback SetErrorCallback} method.
 * 
 * 

Type

* *

 * void (*) (
 *     int error,
 *     char *description
 * )
* * @since version 3.0 */ @FunctionalInterface @NativeType("GLFWerrorfun") public interface GLFWErrorCallbackI extends CallbackI.V { String SIGNATURE = "(ip)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgInt(args), dcbArgPointer(args) ); } /** * Will be called with an error code and a human-readable description when a GLFW error occurs. * * @param error the error code * @param description a pointer to a UTF-8 encoded string describing the error */ void invoke(int error, @NativeType("char *") long description); }




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