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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link GLFW#glfwSetMouseButtonCallback SetMouseButtonCallback} method.
 * 
 * 

Type

* *

 * void (*) (
 *     GLFWwindow *window,
 *     int button,
 *     int action,
 *     int mods
 * )
*/ @FunctionalInterface @NativeType("GLFWmousebuttonfun") public interface GLFWMouseButtonCallbackI extends CallbackI.V { String SIGNATURE = "(piii)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgInt(args), dcbArgInt(args), dcbArgInt(args) ); } /** * Will be called when a mouse button is pressed or released. * * @param window the window that received the event * @param button the mouse button that was pressed or released * @param action the button action. One of:
{@link GLFW#GLFW_PRESS PRESS}{@link GLFW#GLFW_RELEASE RELEASE}{@link GLFW#GLFW_REPEAT REPEAT}
* @param mods bitfield describing which modifiers keys were held down */ void invoke(@NativeType("GLFWwindow *") long window, int button, int action, int mods); }




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