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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import org.lwjgl.system.*;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/** Native bindings to the GLFW library's NSGL native access functions. */
public class GLFWNativeNSGL {

    protected GLFWNativeNSGL() {
        throw new UnsupportedOperationException();
    }

    /** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
    public static final class Functions {

        private Functions() {}

        /** Function address. */
        public static final long
            GetNSGLContext = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetNSGLContext");

    }

    // --- [ glfwGetNSGLContext ] ---

    /**
     * Returns the {@code NSOpenGLContext} of the specified GLFW window.
     * 
     * 

Note: This function may be called from any thread. Access is not synchronized.

* * @param window the GLFW window * * @return The {@code NSOpenGLContext} of the specified window, or nil if an error occurred. * * @since version 3.0 */ @NativeType("id") public static long glfwGetNSGLContext(@NativeType("GLFWwindow *") long window) { long __functionAddress = Functions.GetNSGLContext; if (CHECKS) { check(window); } return invokePP(window, __functionAddress); } }




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