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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/** Native bindings to the GLFW library's NSGL native access functions. */
public class GLFWNativeNSGL {
protected GLFWNativeNSGL() {
throw new UnsupportedOperationException();
}
/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
public static final class Functions {
private Functions() {}
/** Function address. */
public static final long
GetNSGLContext = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetNSGLContext");
}
// --- [ glfwGetNSGLContext ] ---
/**
* Returns the {@code NSOpenGLContext} of the specified GLFW window.
*
* Note: This function may be called from any thread. Access is not synchronized.
*
* @param window the GLFW window
*
* @return The {@code NSOpenGLContext} of the specified window, or nil if an error occurred.
*
* @since version 3.0
*/
@NativeType("id")
public static long glfwGetNSGLContext(@NativeType("GLFWwindow *") long window) {
long __functionAddress = Functions.GetNSGLContext;
if (CHECKS) {
check(window);
}
return invokePP(window, __functionAddress);
}
}