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A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

import javax.annotation.*;
import org.lwjgl.opengl.GL;

import static org.lwjgl.system.MemoryUtil.*;

/** Native bindings to the GLFW library's GLX native access functions. */
public class GLFWNativeOSMesa {

    /** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
    public static final class Functions {

        private Functions() {}

        /** Function address. */
        public static final long
            GetOSMesaColorBuffer = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetOSMesaColorBuffer"),
            GetOSMesaDepthBuffer = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetOSMesaDepthBuffer"),
            GetOSMesaContext     = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetOSMesaContext");

    }

    protected GLFWNativeOSMesa() {
        throw new UnsupportedOperationException();
    }

    // --- [ glfwGetOSMesaColorBuffer ] ---

    /** Unsafe version of: {@link #glfwGetOSMesaColorBuffer GetOSMesaColorBuffer} */
    public static int nglfwGetOSMesaColorBuffer(long window, long width, long height, long format, long buffer) {
        long __functionAddress = Functions.GetOSMesaColorBuffer;
        if (CHECKS) {
            check(window);
        }
        return invokePPPPPI(window, width, height, format, buffer, __functionAddress);
    }

    /**
     * Retrieves the color buffer associated with the specified window.
     * 
     * 

This function may be called from any thread. Access is not synchronized.

* * @param window the window whose color buffer to retrieve * @param width where to store the width of the color buffer, or {@code NULL} * @param height where to store the height of the color buffer, or {@code NULL} * @param format where to store the OSMesa pixel format of the color buffer, or {@code NULL} * @param buffer where to store the address of the color buffer, or {@code NULL} * * @return {@link GLFW#GLFW_TRUE TRUE} if successful, or {@link GLFW#GLFW_FALSE FALSE} if an error occurred. * *

Possible errors include {@link GLFW#GLFW_NO_WINDOW_CONTEXT NO_WINDOW_CONTEXT} and {@link GLFW#GLFW_NOT_INITIALIZED NOT_INITIALIZED}.

* * @since version 3.3 */ @NativeType("int") public static boolean glfwGetOSMesaColorBuffer(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") IntBuffer width, @Nullable @NativeType("int *") IntBuffer height, @Nullable @NativeType("int *") IntBuffer format, @Nullable @NativeType("void **") PointerBuffer buffer) { if (CHECKS) { checkSafe(width, 1); checkSafe(height, 1); checkSafe(format, 1); checkSafe(buffer, 1); } return nglfwGetOSMesaColorBuffer(window, memAddressSafe(width), memAddressSafe(height), memAddressSafe(format), memAddressSafe(buffer)) != 0; } // --- [ glfwGetOSMesaDepthBuffer ] --- /** Unsafe version of: {@link #glfwGetOSMesaDepthBuffer GetOSMesaDepthBuffer} */ public static int nglfwGetOSMesaDepthBuffer(long window, long width, long height, long bytesPerValue, long buffer) { long __functionAddress = Functions.GetOSMesaDepthBuffer; if (CHECKS) { check(window); } return invokePPPPPI(window, width, height, bytesPerValue, buffer, __functionAddress); } /** * Retrieves the depth buffer associated with the specified window. * *

This function may be called from any thread. Access is not synchronized.

* * @param window the window whose depth buffer to retrieve * @param width where to store the width of the depth buffer, or {@code NULL} * @param height where to store the height of the depth buffer, or {@code NULL} * @param bytesPerValue where to store the number of bytes per depth buffer element, or {@code NULL} * @param buffer where to store the address of the depth buffer, or {@code NULL} * * @return {@link GLFW#GLFW_TRUE TRUE} if successful, or {@link GLFW#GLFW_FALSE FALSE} if an error occurred. * *

Possible errors include {@link GLFW#GLFW_NO_WINDOW_CONTEXT NO_WINDOW_CONTEXT} and {@link GLFW#GLFW_NOT_INITIALIZED NOT_INITIALIZED}.

* * @since version 3.3 */ public static int glfwGetOSMesaDepthBuffer(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") IntBuffer width, @Nullable @NativeType("int *") IntBuffer height, @Nullable @NativeType("int *") IntBuffer bytesPerValue, @Nullable @NativeType("void **") PointerBuffer buffer) { if (CHECKS) { checkSafe(width, 1); checkSafe(height, 1); checkSafe(bytesPerValue, 1); checkSafe(buffer, 1); } return nglfwGetOSMesaDepthBuffer(window, memAddressSafe(width), memAddressSafe(height), memAddressSafe(bytesPerValue), memAddressSafe(buffer)); } // --- [ glfwGetOSMesaContext ] --- /** * Returns the {@code OSMesaContext} of the specified window. * *

This function may be called from any thread. Access is not synchronized.

* * @param window the window whose context to retrieve * * @return the {@code OSMesaContext} of the specified window, or {@code NULL} if an error occurred. * *

Possible errors include {@link GLFW#GLFW_NO_WINDOW_CONTEXT NO_WINDOW_CONTEXT} and {@link GLFW#GLFW_NOT_INITIALIZED NOT_INITIALIZED}.

* * @since version 3.3 */ @NativeType("OSMesaContext") public static long glfwGetOSMesaContext(@NativeType("GLFWwindow *") long window) { long __functionAddress = Functions.GetOSMesaContext; if (CHECKS) { check(window); } return invokePP(window, __functionAddress); } /** Array version of: {@link #glfwGetOSMesaColorBuffer GetOSMesaColorBuffer} */ @NativeType("int") public static boolean glfwGetOSMesaColorBuffer(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") int[] width, @Nullable @NativeType("int *") int[] height, @Nullable @NativeType("int *") int[] format, @Nullable @NativeType("void **") PointerBuffer buffer) { long __functionAddress = Functions.GetOSMesaColorBuffer; if (CHECKS) { check(window); checkSafe(width, 1); checkSafe(height, 1); checkSafe(format, 1); checkSafe(buffer, 1); } return invokePPPPPI(window, width, height, format, memAddressSafe(buffer), __functionAddress) != 0; } /** Array version of: {@link #glfwGetOSMesaDepthBuffer GetOSMesaDepthBuffer} */ public static int glfwGetOSMesaDepthBuffer(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") int[] width, @Nullable @NativeType("int *") int[] height, @Nullable @NativeType("int *") int[] bytesPerValue, @Nullable @NativeType("void **") PointerBuffer buffer) { long __functionAddress = Functions.GetOSMesaDepthBuffer; if (CHECKS) { check(window); checkSafe(width, 1); checkSafe(height, 1); checkSafe(bytesPerValue, 1); checkSafe(buffer, 1); } return invokePPPPPI(window, width, height, bytesPerValue, memAddressSafe(buffer), __functionAddress); } /** * Calls {@link #setPath(String)} with the path of the specified {@link SharedLibrary}. * *

Example usage: GLFWNativeOSMesa.setPath(GL.getFunctionProvider());

* * @param sharedLibrary a {@code FunctionProvider} instance that will be cast to {@code SharedLibrary} */ public static void setPath(FunctionProvider sharedLibrary) { if (!(sharedLibrary instanceof SharedLibrary)) { apiLog("GLFW OSMesa path override not set: Function provider is not a shared library."); return; } String path = ((SharedLibrary)sharedLibrary).getPath(); if (path == null) { apiLog("GLFW OSMesa path override not set: Could not resolve the OSMesa shared library path."); return; } setPath(path); } /** * Overrides the OSMesa shared library that GLFW loads internally. * *

This is useful when there's a mismatch between the shared libraries loaded by LWJGL and GLFW.

* *

This method must be called before GLFW initializes OpenGL. The override is available only in the default GLFW build bundled with LWJGL. Using the * override with a custom GLFW build will produce a warning in {@code DEBUG} mode (but not an error).

* * @param path the OSMesa shared library path, or {@code null} to remove the override. */ public static void setPath(@Nullable String path) { long override = GLFW.getLibrary().getFunctionAddress("_glfw_mesa_library"); if (override == NULL) { apiLog("GLFW OSMesa path override not set: Could not resolve override symbol."); return; } long a = memGetAddress(override); if (a != NULL) { nmemFree(a); } memPutAddress(override, path == null ? NULL : memAddress(memUTF8(path))); } }




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