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An multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import org.lwjgl.system.libffi.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.libffi.LibFFI.*;
/**
* Instances of this interface may be passed to the {@link GLFW#glfwSetKeyCallback SetKeyCallback} method.
*
* Type
*
*
* void (*{@link #invoke}) (
* GLFWwindow *window,
* int key,
* int scancode,
* int action,
* int mods
* )
*/
@FunctionalInterface
@NativeType("GLFWkeyfun")
public interface GLFWKeyCallbackI extends CallbackI {
FFICIF CIF = apiCreateCIF(
FFI_DEFAULT_ABI,
ffi_type_void,
ffi_type_pointer, ffi_type_sint32, ffi_type_sint32, ffi_type_sint32, ffi_type_sint32
);
@Override
default FFICIF getCallInterface() { return CIF; }
@Override
default void callback(long ret, long args) {
invoke(
memGetAddress(memGetAddress(args)),
memGetInt(memGetAddress(args + POINTER_SIZE)),
memGetInt(memGetAddress(args + 2 * POINTER_SIZE)),
memGetInt(memGetAddress(args + 3 * POINTER_SIZE)),
memGetInt(memGetAddress(args + 4 * POINTER_SIZE))
);
}
/**
* Will be called when a key is pressed, repeated or released.
*
* @param window the window that received the event
* @param key the keyboard key that was pressed or released
* @param scancode the platform-specific scancode of the key
* @param action the key action. One of:
{@link GLFW#GLFW_PRESS PRESS} {@link GLFW#GLFW_RELEASE RELEASE} {@link GLFW#GLFW_REPEAT REPEAT}
* @param mods bitfield describing which modifiers keys were held down
*/
void invoke(@NativeType("GLFWwindow *") long window, int key, int scancode, int action, int mods);
}
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