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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/** Native bindings to the {@code AL_EXT_MCFORMATS} extension. */
public final class EXTMCFormats {

	/** Buffer formats. */
	public static final int
		AL_FORMAT_QUAD8   = 0x1204,
		AL_FORMAT_QUAD16  = 0x1205,
		AL_FORMAT_QUAD32  = 0x1206,
		AL_FORMAT_REAR8   = 0x1207,
		AL_FORMAT_REAR16  = 0x1208,
		AL_FORMAT_REAR32  = 0x1209,
		AL_FORMAT_51CHN8  = 0x120A,
		AL_FORMAT_51CHN16 = 0x120B,
		AL_FORMAT_51CHN32 = 0x120C,
		AL_FORMAT_61CHN8  = 0x120D,
		AL_FORMAT_61CHN16 = 0x120E,
		AL_FORMAT_61CHN32 = 0x120F,
		AL_FORMAT_71CHN8  = 0x1210,
		AL_FORMAT_71CHN16 = 0x1211,
		AL_FORMAT_71CHN32 = 0x1212;

	private EXTMCFormats() {}

}




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