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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_block_alignment extension.
 * 
 * 

This extension provides a mechanism for specifying block alignment properties for sample data. This is useful for, though not strictly limited to, * ADPCM compression where the block alignment is specified in the media file header instead of the data stream, and controls the decoding process.

*/ public final class SOFTBlockAlignment { /** Accepted by the {@code paramName} parameter of {@link AL11#alBufferi Bufferi}, {@link AL11#alBufferiv Bufferiv}, {@link AL10#alGetBufferi GetBufferi}, and {@link AL11#alGetBufferiv GetBufferiv}. */ public static final int AL_UNPACK_BLOCK_ALIGNMENT_SOFT = 0x200C, AL_PACK_BLOCK_ALIGNMENT_SOFT = 0x200D; private SOFTBlockAlignment() {} }




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