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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_block_alignment extension.
*
* This extension provides a mechanism for specifying block alignment properties for sample data. This is useful for, though not strictly limited to,
* ADPCM compression where the block alignment is specified in the media file header instead of the data stream, and controls the decoding process.
*/
public final class SOFTBlockAlignment {
/** Accepted by the {@code paramName} parameter of {@link AL11#alBufferi Bufferi}, {@link AL11#alBufferiv Bufferiv}, {@link AL10#alGetBufferi GetBufferi}, and {@link AL11#alGetBufferiv GetBufferiv}. */
public static final int
AL_UNPACK_BLOCK_ALIGNMENT_SOFT = 0x200C,
AL_PACK_BLOCK_ALIGNMENT_SOFT = 0x200D;
private SOFTBlockAlignment() {}
}
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