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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_source_spatialize extension.
*
* This extension provides more control over the spatialization behavior of sources. By default, OpenAL will spatialize sources playing a mono buffer and
* not spatialize sources playing a multi-channel buffer. Spatialization features include positional panning, distance attenuation, cone-related
* attenuation, and doppler effects. This extension allows such features to be enabled and disabled per-source independently of the buffer format.
*/
public final class SOFTSourceSpatialize {
/** Accepted as the {@code param} parameter of {@link AL10#alSourcei Sourcei}, {@link AL11#alSourceiv Sourceiv}, {@link AL10#alGetSourcei GetSourcei}, and {@link AL10#alGetSourceiv GetSourceiv}. */
public static final int AL_SOURCE_SPATIALIZE_SOFT = 0x1214;
/** Accepted as the {@code value} of the {@link #AL_SOURCE_SPATIALIZE_SOFT SOURCE_SPATIALIZE_SOFT} property. */
public static final int AL_AUTO_SOFT = 0x2;
private SOFTSourceSpatialize() {}
}
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