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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_source_spatialize extension.
 * 
 * 

This extension provides more control over the spatialization behavior of sources. By default, OpenAL will spatialize sources playing a mono buffer and * not spatialize sources playing a multi-channel buffer. Spatialization features include positional panning, distance attenuation, cone-related * attenuation, and doppler effects. This extension allows such features to be enabled and disabled per-source independently of the buffer format.

*/ public final class SOFTSourceSpatialize { /** Accepted as the {@code param} parameter of {@link AL10#alSourcei Sourcei}, {@link AL11#alSourceiv Sourceiv}, {@link AL10#alGetSourcei GetSourcei}, and {@link AL10#alGetSourceiv GetSourceiv}. */ public static final int AL_SOURCE_SPATIALIZE_SOFT = 0x1214; /** Accepted as the {@code value} of the {@link #AL_SOURCE_SPATIALIZE_SOFT SOURCE_SPATIALIZE_SOFT} property. */ public static final int AL_AUTO_SOFT = 0x2; private SOFTSourceSpatialize() {} }




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