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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code AL_EXT_LINEAR_DISTANCE} extension.
 * 
 * 

An OpenAL 1.1 implementation will always support the {@code AL_EXT_LINEAR_DISTANCE} extension. This allows an application written to the OpenAL 1.0 specification to * access the offset abilities.

*/ public final class EXTLinearDistance { /** {@code AL_EXT_LINEAR_DISTANCE} tokens. */ public static final int AL_LINEAR_DISTANCE = 0xD003, AL_LINEAR_DISTANCE_CLAMPED = 0xD004; private EXTLinearDistance() {} }




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