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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the EXT_source_distance_model extension.
 * 
 * 

This extension allows each source to specify a distance model, instead of being restricted to one distance model for every source in the context. It * provides a mechanism for applications to apply different models to each source, without the burden of manually applying the attenuation through the * source gain.

*/ public final class EXTSourceDistanceModel { /** Accepted by the {@code target} parameter of {@link AL10#alEnable Enable}, {@link AL10#alDisable Disable}, and {@link AL10#alIsEnabled IsEnabled}. */ public static final int AL_SOURCE_DISTANCE_MODEL = 0x200; private EXTSourceDistanceModel() {} }




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