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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the {@code AL_EXT_SOURCE_RADIUS} extension.
*
* This extension allows any mono source to be changed to be a "large" source with a radius. The source has a raised cosine shape.
*/
public final class EXTSourceRadius {
/**
* Can be used with {@link AL10#alSourcef Sourcef} to set the source radius. Units are consistent with the coordinate system in use. The value must be at least zero. Use
* a value of zero to reset to a point source.
*/
public static final int AL_SOURCE_RADIUS = 0x1031;
private EXTSourceRadius() {}
}