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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code AL_EXT_SOURCE_RADIUS} extension.
 * 
 * 

This extension allows any mono source to be changed to be a "large" source with a radius. The source has a raised cosine shape.

*/ public final class EXTSourceRadius { /** * Can be used with {@link AL10#alSourcef Sourcef} to set the source radius. Units are consistent with the coordinate system in use. The value must be at least zero. Use * a value of zero to reset to a point source. */ public static final int AL_SOURCE_RADIUS = 0x1031; private EXTSourceRadius() {} }




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