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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the {@code AL_EXT_STEREO_ANGLES} extension.
*
* This extension allows any stereo source to be "steered" by setting the angles at which the left and right channels should play.
*/
public final class EXTStereoAngles {
/**
* Can be used with {@link AL10#alSourcefv Sourcefv} and two angles. The angles are specified anticlockwise relative to the real front, so a normal 60degree front stage is
* specified with {@code alSourcefv(sid,AL_STEREO_ANGLES,+M_PI/6,-M_PI/6)}.
*
* Angles are always specified in radians, anticlockwise relative to the real front ({@link AL10#AL_SOURCE_RELATIVE SOURCE_RELATIVE} is not supported).
*/
public static final int AL_STEREO_ANGLES = 0x1030;
private EXTStereoAngles() {}
}