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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/**
 * Native bindings to the EXT_thread_local_context extension.
 * 
 * 

This extension introduces the concept of a current thread-local context, with each thread able to have its own current context. The current context is * what the al- functions work on, effectively allowing multiple threads to independently drive separate OpenAL playback contexts.

*/ public class EXTThreadLocalContext { protected EXTThreadLocalContext() { throw new UnsupportedOperationException(); } static boolean isAvailable(ALCCapabilities caps) { return checkFunctions( caps.alcSetThreadContext, caps.alcGetThreadContext ); } // --- [ alcSetThreadContext ] --- /** * Makes a context current with respect to OpenAL operation on the current thread. The context parameter can be {@code NULL} or a valid context pointer. Using * {@code NULL} results in no thread-specific context being current in the calling thread, which is useful when shutting OpenAL down. * * @param context the context to make current */ @NativeType("ALCboolean") public static boolean alcSetThreadContext(@NativeType("ALCcontext *") long context) { long __functionAddress = ALC.getICD().alcSetThreadContext; if (CHECKS) { check(__functionAddress); } return invokePZ(__functionAddress, context); } // --- [ alcGetThreadContext ] --- /** Retrieves a handle to the thread-specific context of the calling thread. This function will return {@code NULL} if no thread-specific context is set. */ @NativeType("ALCcontext *") public static long alcGetThreadContext() { long __functionAddress = ALC.getICD().alcGetThreadContext; if (CHECKS) { check(__functionAddress); } return invokeP(__functionAddress); } }




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