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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_direct_channels extension.
 * 
 * 

This extension allows a multi-channel source to play without virtualized output speakers. By default, OpenAL requires buffer channels to be down-mixed * to the output channel configuration, possibly using HRTF or other virtualization techniques to give a sense of speakers that may not be physically * present. Sometimes audio tracks are authored with their own spatialization effects, where the AL's virtualization methods can cause a notable decrease * in audio quality.

* *

This extension provides a mechanism for applications to specify whether audio should be filtered according to the AL's channel virtualization rules for * multi-channel buffers.

*/ public final class SOFTDirectChannels { /** Accepted by the {@code paramName} parameter of {@link AL10#alSourcei Sourcei}, {@link AL11#alSourceiv Sourceiv}, {@link AL10#alGetSourcei GetSourcei}, and {@link AL10#alGetSourceiv GetSourceiv}. */ public static final int AL_DIRECT_CHANNELS_SOFT = 0x1033; private SOFTDirectChannels() {} }




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