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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_loop_points extension.
 * 
 * 

This extension allows an application to specify the offsets at which a buffer loops. Unextended OpenAL only allows for a source to loop a whole buffer, * or all buffers of a queue, which is not desirable for sounds that may want a lead-in or lead-out along with the looping portion.

*/ public final class SOFTLoopPoints { /** Accepted by the {@code paramName} parameter of {@link AL11#alBufferiv Bufferiv} and {@link AL11#alGetBufferiv GetBufferiv}. */ public static final int AL_LOOP_POINTS_SOFT = 0x2015; private SOFTLoopPoints() {} }




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