All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.openal.SOFTPauseDevice Maven / Gradle / Ivy

Go to download

A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

There is a newer version: 3.3.4
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/**
 * Native bindings to the SOFT_pause_device extension.
 * 
 * 

This extension allows applications to pause a playback device. The main purpose of this is to silence output, stop processing, and allow the audio * hardware to go into a low-power mode. On a mobile device, for instance, apps may want to silence output and not waste battery life with unneeded * processing when in the background.

*/ public class SOFTPauseDevice { protected SOFTPauseDevice() { throw new UnsupportedOperationException(); } static boolean isAvailable(ALCCapabilities caps) { return checkFunctions( caps.alcDevicePauseSOFT, caps.alcDeviceResumeSOFT ); } // --- [ alcDevicePauseSOFT ] --- /** * Pauses a playback device. * *

When paused, no contexts associated with the device will be processed or updated. Playing sources will not produce sound, have their offsets * incremented, or process any more buffers, until the device is resumed. Pausing a device that is already paused is a legal no-op.

* * @param device the device to pause */ @NativeType("ALCvoid") public static void alcDevicePauseSOFT(@NativeType("ALCdevice *") long device) { long __functionAddress = ALC.getICD().alcDevicePauseSOFT; if (CHECKS) { check(__functionAddress); check(device); } invokePV(__functionAddress, device); } // --- [ alcDeviceResumeSOFT ] --- /** * Resumes playback of a paused device. * *

This will restart processing on the device -- sources will resume playing sound as normal. Resuming playback on a device that is not paused is a legal * no-op.

* *

These functions are not reference counted. alcDeviceResumeSOFT only needs to be called once to resume playback, regardless of how many times * {@link #alcDevicePauseSOFT DevicePauseSOFT} was called.

* * @param device the device to resume */ @NativeType("ALCvoid") public static void alcDeviceResumeSOFT(@NativeType("ALCdevice *") long device) { long __functionAddress = ALC.getICD().alcDeviceResumeSOFT; if (CHECKS) { check(__functionAddress); check(device); } invokePV(__functionAddress, device); } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy