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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/** Native bindings to the {@code AL_EXT_MCFORMATS} extension. */
public final class EXTMCFormats {
/** Buffer formats. */
public static final int
AL_FORMAT_QUAD8 = 0x1204,
AL_FORMAT_QUAD16 = 0x1205,
AL_FORMAT_QUAD32 = 0x1206,
AL_FORMAT_REAR8 = 0x1207,
AL_FORMAT_REAR16 = 0x1208,
AL_FORMAT_REAR32 = 0x1209,
AL_FORMAT_51CHN8 = 0x120A,
AL_FORMAT_51CHN16 = 0x120B,
AL_FORMAT_51CHN32 = 0x120C,
AL_FORMAT_61CHN8 = 0x120D,
AL_FORMAT_61CHN16 = 0x120E,
AL_FORMAT_61CHN32 = 0x120F,
AL_FORMAT_71CHN8 = 0x1210,
AL_FORMAT_71CHN16 = 0x1211,
AL_FORMAT_71CHN32 = 0x1212;
private EXTMCFormats() {}
}
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