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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the {@code ALC_ENUMERATE_ALL_EXT} extension.
*
* The Enumerate All Extension enables the application developer to retrieve a complete list of device strings identifying all the available OpenAL
* rendering devices and paths present on the user's PC. It works in exactly the same manner as the Enumeration Extension, but it detects additional audio
* paths that the standard extension will ignore. For instance, it will return all the possible outputs in situations where the user has more than one
* audio device installed, or under Windows Vista where the audio system specifies different “endpoints” for sound such as Speakers, S/PDIF, etc... If you
* don’t require such complete control over the choice of output path, then use the standard Enumeration Extension.
*/
public final class EnumerateAllExt {
/** {@code ALC_ENUMERATE_ALL_EXT} tokens. */
public static final int
ALC_DEFAULT_ALL_DEVICES_SPECIFIER = 0x1012,
ALC_ALL_DEVICES_SPECIFIER = 0x1013;
private EnumerateAllExt() {}
}
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